Every player has an Elo rating that updates after each match based on team results.
Starting rating: Each player is seeded with an initial Elo based on scouting data. Stronger players start higher, newer players start lower. The typical range is 900-1500.
After each match:
- The system compares each team's average Elo to predict an expected outcome
- If the stronger team wins, ratings move a small amount (expected result)
- If the weaker team wins, ratings move a large amount (upset)
- Bigger goal differences amplify the adjustment
What this means:
- 2-3 games is not enough to move much from your starting point, especially if your team was already favoured
- After 8-10 games, ratings become genuinely informative
- The system rewards consistent winning, not individual brilliance (for now)